CONSIDERAçõES SABER SOBRE THE FIRST BERSERKER: KHAZAN

Considerações Saber Sobre The First Berserker: Khazan

Considerações Saber Sobre The First Berserker: Khazan

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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A gameplay parece demasiado a de Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 MODOS de armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente variados para este exatamente Espécie do arma.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Ao dominar as armas e habilidades versáteis por Khazan, ESTES jogadores podem personalizar efetivamente suas táticas para conquistar muitos ESPÉCIES do chefes e navegar por cenários do combate variados.

Não sei se isso foi por questão intencional por design ou resultado por um erro, contudo tenho a impressão de qual muitos vãeste chegar nesse ponto da aventura e The First Berserker: Khazan se sentir frustrados pela “surpresa” que este estúdio preparou — porém vale a pena insistir um pouco de modo a atravessar dela.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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